Who Is the Baby With the Necklace Chrono Trigger
Overview

Chrono Trigger is a traditional panel role-playing game (RPG) released for the Super Nintendo Entertainment System on August 22, 1995 in North America and for the Super Famicom on March 11, 1995 in Japan. The game is well-known for its multiple endings, Agile Time Battle system, and time-spanning storyline. Earlier its release, Chrono Trigger was a highly anticipated collaboration betwixt Squaresoft and freelance members of Enix. The development team was comprised of the same minds behind the popular RPGs Final Fantasy and Dragon Quest, earning them the moniker of "The Dream Team." The game has sold effectually 3.five meg copies worldwide across its diverse ports.
At the time of its release, Chrono Trigger received smashing praise from critics and fans. Due to the game's multiple endings, story, music (by famed Last Fantasy composers Nobuo Uematsu and Yasunori Mitsuda), battle organization, and detailed graphics, the game was so popular it sold two million copies within the offset ii months of release. Chrono Trigger has since been hailed as one of the greatest games of all time by various popular gaming websites and magazines (placing in the top 100 of IGN, GameSpot, and Famitsu's best games of all time features). Metacritic lists the Nintendo DS version of Chrono Trigger with a 92% or "universal acclamation."
Evolution
The evolution of Chrono Trigger was a collaboration between several influential figures in Japanese game development, including Hironobu Sakaguchi (creator of Squaresoft's Final Fantasy series), Yuji Horii (creator of Enix's Dragon Quest series), Nobuo Uematsu (composer of the Concluding Fantasy series), Yasunori Mitsuda (composer for Chrono Trigger), and Akira Toriyama (creator of the Dragon Ball series and longtime contributor to the Dragon Quest franchise).

Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Yuji Horii assisted Hironobu Sakaguchi in the supervision of the game. Yuji Horii, beingness a large fan of time travel, decided to centre the game'due south plot around time travel. Masato Kato and then edited and revised the storyline, and in the process created the idea of multiple endings. Yoshinori Kitase and Takashi Tokita too assisted in the writing of the script. Other designers working on the game include Tetsuya Takahashi, Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora.
Hironobu Sakaguchi has talked about the development procedure of Chrono Trigger in a positive calorie-free. He cited humorous scenes in the game that he said would not be possible in a Last Fantasy game. He also referred to the evolution of Chrono Trigger every bit "playing in Toriyama's universe." Toriyama had a large influence on the game development. For example, when Squaresoft requested a playable animal character in the game, the team based Frog off of one of Toriyama's sketches.
As the game was beingness developed certain elements were modified from their original designs and ultimately turned into well known parts of the story. When game testers complained about the difficulty and non-linearity of the game, the squad added the End of Fourth dimension and then that players could get hints in relation to the next goal. Some of the novel features of the game likewise proved to be new challenges for the development team, which necessitated extra attention. Sakaguchi required the beta testers to play through the game twice, to confirm that the New Game Plus feature worked.
The Famicom and Super Nintendo versions of Chrono Trigger both utilized 32 megabit cartridges that had RAM and battery backup for saving games. Equally the Japanese and N American versions of the game were adult on dissimilar schedules, they do contain some oddities. For example, the Japanese version contains art for the ending of the game and a running count of the amount of items in the player'due south inventory, and the North American version withal contains an unused song for the unfinished Singing Mountain dungeon.
Localization
Ted Woolsey (an influential figure in translation) was asked to localize the game for Due north America in only 30 days. He didn't have a mod translation squad, and so to get the context of the game he had to memorize certain scenarios and read drafts of player's guides to get a feel for the game. Despite these facts, Ted Woolsey however said that this was one of his favorite games to translate.
Localization for the N American market changed many things, generally due to Nintendo of America's stricter standards at the fourth dimension. References to breastfeeding, alcohol (changed to soda in the North American version), religion, and homosexuality (in the case of Flea, a character who looks physically like a woman only is in reality a human) were either simplified or removed from the game entirely. Localization also changed many of the main characters' names. At that place are a diverseness of possible reasons as to why this happened, perhaps because the Japanese names did not audio exotic plenty. In the instance of a few names, however, there was not enough space for the proper noun to fit using English language letters as opposed to Japanese characters.
Connexion to Secret of Mana
According to Hiromichi Tanaka in 2011 and 2013, Chrono Trigger was originally planned to be what somewhen became Secret of Mana, which itself was originally intended to exist Final Fantasy Iv and was produced by the team backside Final Fantasy Three (Hiromichi Tanaka and Nasir Gebelli). In Tanaka's own words:
Later we finished FFIII, we started FFIV with the thought of a slightly more action-based, dynamic overworld rather than keep combat as a completely dissever thing. Merely, at some point, it wound upward not being IV anymore… Instead, it was eventually released as "Seiken Densetsu ii″ (Hole-and-corner of Mana), but during evolution it was really referred to every bit "Chrono Trigger". (laugh)
At the time, merely afterward FFIII, we were working with Mr. Toriyama on a game with a seamless, side-view arrangement. A CD-ROM attachment for the Super Famicom was scheduled to be released, you run into. And so we had this enormous game planned out for the CD-ROM attachment, but ultimately we were never able to release it.
So nosotros had the Chrono Trigger project changed to a new game, and this other game nosotros had been working on was condensed downward into Seiken Densetsu ii. Because of this, Seiken 2 always felt similar a sequel to FFIII to me.
Gameplay

Chrono Trigger takes influence from many elements of traditional Japanese RPG gameplay while abandoning others. For example, it borrows familiar concepts from earlier Last Fantasy games, such as carte du jour and turn based combat, just largely eliminates the RPG staple of random enemy encounters, instead assuasive players to view enemies in the field making it possible to avoid many conflicts all together.
Another difference from previous RPGs is that actual battles exercise not occur on the overworld map. In Chrono Trigger battles occur in smaller exploration areas or dungeons where enemies are displayed in the environment. Aside from making encounters optional, having enemies onscreen also helps create a smoother battle transition since the characters will have battle formation in the onscreen environs instead of the game fading to a separate battle screen. The overworld serves to connect these areas with other places of involvement such equally boondocks. Towns, equally is usual in RPGs, contain areas where the political party tin rest or purchase items, weapons, and armor.
Chrono Trigger was the get-go game to coin the term "New Game Plus," though the bodily concept had appeared in other games dating back to the original Legend of Zelda. After completing the game, a player tin can create a New Game Plus allowing him or her to retain all equipment, levels, and Techs (this game'south version of special abilities.) New Game Plus also allows the player to fight Lavos, the final dominate of the game, much earlier in the storyline, which is how the game's multiple endings tin can be unlocked.
The time travel aspect of Chrono Trigger transcends story purposes, affecting gameplay equally well. Unlike periods of time get attainable during certain parts of the game. These eras can then be accessed through fourth dimension portals or (later in the game) through a time traveling device that the political party dubs "Epoch." Epoch can travel to any time period instantaneously, while the time portals tin only atomic number 82 the role player to sure areas in a time menstruation. Side-quests available in the by fourth dimension periods of the game tin influence events in time to come areas.
Combat

Chrono Trigger utilizes the Active Time Boxing system, a boxing system popularized by the Final Fantasy series. Each character has a bar which scrolls across based on the graphic symbol's speed. One time the bar is filled, it is that grapheme's turn.
Dissimilar many Japanese role-playing games, there is no transition to a separate battle screen when the party encounters enemies. Instead, when a fight begins, a battle menu simply appears on the current surface area being traversed by the party (which tin can be moved betwixt the tiptop and the lesser of the screen). Enemies and characters aren't locked to a single filigree either, as they movement effectually the area fluidly. Depending on how the enemies and characters are placed on the field, some attacks have more than effectiveness than others (for example, attacks that hit enemies grouped together).
In combat, in that location are three options: Assail, Particular, and Tech. Attacking has the character doling out a physical assail. Items are accesible through the second selection, providing buffs and healing items. Techs are special abilities that each character tin can use, both magical and not-magical. Each character has a base of operations magic ability, with abilities such as H2o, Lightning, or Shadow (with the exception of Robo, who is a robot and Ayla, who was born earlier the creation of magic). In addition to individual (or Single) Techs, there are also Double and Triple Techs which involve two and iii party members, respectively. Learning a Double or Triple Tech is dependent on which Single Techs the individuals involved have learned. The Double and Triple Techs cost each party fellow member involved a corresponding amount of MP.
Techs
The chemical element of the game which makes it stand out from other RPG'due south of the fourth dimension is the tech system. The techs work like standard magic or skills in any other RPG, however Chrono Trigger puts its own spin on things. First off, as opposed to a Final Fantasy where in that location are dozens of magic options for each character, in Chrono Trigger each graphic symbol has 10 individual techs which are commonly unique to them and their element. These are simply solo techs however, a huge element of the battles are the dual and triple techs.
To unlock regular techs in the game each battle rewards the thespian with three bones things, coin, feel, and tech points. Each character has their own standard of tech points that they need to achieve to unlock the next solo tech. Learning dual and triple techs is done completely differently.
Dual and triple techs are techs that need either two or three party members turns to exist gear up. This is generally a strong move where each character performs a version of i of their own solo techs simply they combine it with the other political party members involved. These techs mostly price a lot of MP and have the added con of using multiple members turns at the same time for one attack.
Dual and triple techs are unlocked subsequently playing 1 battle with the duo or trio in question after they take unlocked the single tech that they perform.
When the actor begins their journey the first thing they are prompted to exercise is choose betwixt Agile mode and Wait mode. Active style is the traditional mode which is meant to make the histrion feel like they are in a rush during battles. During this mode every grapheme has their own ATB bar while the enemies have their own invisible one. When the histrion is selecting whatever options they want the enemy tin assault them at all times.
In Wait manner the players characters can exist attacked while they are waiting, however once they enter any gainsay menu the enemies deportment freeze completely. This is an easier mode which gives the thespian some time to retrieve nearly their actions.
Plot

Chrono Trigger takes identify in the kingdom of Guardia throughout several unlike ages, primarily one thousand AD. The game opens with Crono, the game'due south protagnist, waking up on the day of the Millennial Fair. At the fair, Crono meets Marle, a mysterious and bubbly girl who ends up existence teleported to the by after a mishap with a time car. Crono decides to travel back in time as well and endeavour to relieve her.
Crono quickly finds that he has been teleported to the year 400 AD. This is an era in which the kingdom of Guardia is at perpetual war with the forces of an evil and powerful wizard named Magus.
Upon visiting Guardia Castle, he finds Marle posing as this era's queen, Queen Leene. Unfortunately, their reunion is curt-lived, equally Marle vanishes of a sudden after revealing her identity. On the way out of the castle, Crono finds Lucca, the time car's inventor and a close friend of Crono, who has also traveled to 400 AD to run across how she tin help. Lucca tells Crono how Marle is really the princess in yard AD, and that Queen Leene is her ancestor. When the castle guards found Marle, they stopped the search for Leene, substantially guaranteeing her death and ending her line.
Crono and Lucca venture to a cathedral inhabited by monsters disguised as nuns. In that location, they encounter Frog (who is really Glenn, a knight who Magus turned into an amphibian), and manage to save the real queen likewise as the chancellor. This fixes the timeline, and Crono and Lucca return home with Marle using a new device created past Lucca, the "gate fundamental," which stabilizes temporal vortexes and allows the party to traverse time using pre-existing "gates."

Back in chiliad AD, Crono decides to escort Marle dorsum to the castle. In that location, Crono is put on trial for allegedly kidnapping the princess and attempting to usurp power from the throne. No matter what the thespian does at this signal in the game, Crono is convicted and thrown into prison.
The player can break out on their own or wait for the execution (in the latter instance, Lucca saves Crono at the concluding moment). The duo battle their way out of the prison, meeting up with Marle, who decides to abscond with them. The party finds a portal in Guardia Forest. Cornered, and despite Lucca's protests that they don't know where the gate leads, the group enters the portal.
The party ends up in a mail service-apocalyptic wasteland in 2300 AD, and quickly observe an information center which gives them the location of some other gate. The archive besides has visual record of "AD 1999: The Day of Lavos." The video shows a gigantic monster emerging from the ground and destroying the world.
The party decides to change the hereafter past defeating Lavos in their own fourth dimension.
In another building, the grouping discovers a broken robot. Lucca decides to repair it, and Marle and Crono proper name him Robo. He repays the group by escorting them to the gate, located in "Proto Dome," and past helping the grouping fight off a group of defective robots aptitude on the destruction of humans.
The gate in Proto Dome takes the party to a hub world known equally the End of Time, occupied by Gaspar. Gaspar informs the group that all lost time travelers end up there. The party also meets Spekkio, Principal of War, who teaches all the human characters magic.

The party learns Magus tried to summon Lavos in 600 Advertising, but a legendary hero (supposedly Frog) stopped him. The legend says that he wielded a blade called the Masamune that they find cleaved. The only smith who could fix such a blade would be Melchior, an eccentric old man who lives exterior a hamlet of Mystics, the followers of Magus, in the yr g Advertising. After coming to him with the sword, he tells them that he needs a substance known as Dreamstone to repair it, and that such a rare rock only comes from millions of years in the past.
The group travels to 65,000,000 BC, where they encounter Ayla, a prehistoric human who saves the group from a grouping of hostile reptiles known as Reptites. Ayla agrees to give Crono a Dreamstone if he tin crush her in a drinking contest. Crono wins the contest, and they all pass out. When they wake up, their gate central is gone, stolen by Ayla's jealous friend Kino. The party navigates through a jungle maze to get the cardinal back, ultimately encountering (and chasing away) Azala, the ruler of the Reptites. During this run across, the party learns virtually the advanced intelligence of the Reptites, compared to the still-primitive, barbarian human race.
They travel back to m AD, and visit Melchior, who willingly repairs the Masamune. Crono and company then go dorsum to 600 AD to find Frog, who believes he is unworthy to wield the legendary blade. After some convincing, he agrees, even traveling to the Stop of Time to learn magic. The political party enters Magus' lair, and encounter his three generals: Ozzie (the Trickster Full general), Flea (the transgendered sorcerer), and Slash (the inhumanly quick swordsman extraordinaire), all of whom the political party handily defeats.

They then confront off with Magus, who they believe is in the process of creating Lavos with a powerful spell. Magus recognizes Frog simply shows no fear in the face of the Masamune. The party defeats the wizard, causing his spell to become awry--Magus and then reveals that he was not creating Lavos but simply summoning information technology and then that he could defeat information technology. The incident causes a massive time gate that sucks the party into 65,000,000 BC.
Here, they meet up with Ayla again, and decide to help her destroy the Reptites, ending the war between them and the humans. Subsequently reaching the top of the fortress, it turns out Azala is waiting for an omen that volition supposedly bring victory to the Reptite horde. The party is forced to battle Azala and her pet, a massive black tyrannosaurus rex. The grouping is victorious, and the omen turns out to exist Lavos falling to the earth from space. Only Azala recognizes it for what it is: the end of the future.
Crono and friends then travel to a huge kingdom of magic in 12,000 BC. The Kingdom of Zeal is a huge floating continent where humans practice magic, a long-lost technique by the time Frog's era comes effectually. The people of Zeal are getting all their power through the Mammon Machine, a automobile that extracts Lavos' energy for their own expert. While exploring Zeal, the party meets a mysterious prophet, who warns Queen Zeal almost Crono's plans. A young male child likewise tells the party, "Ane amongst you lot will soon perish."
The queen exiles the party to the footing of the world, which is experiencing an Ice Age brought on by Lavos' crash-landing and then many years ago. When the group finally gets back to the End of Time, the old human tells them of a car called the Wings of Time. They journey back to 2300 AD and find the device, a big flying machine which they christen Epoch.

The party travels back to Zeal intent on destroying the Mammon Machine in the Sea Palace. They go far too tardily, yet, and Lavos and then awakens. The prophet is revealed to be Magus, who attempts to destroy Lavos merely is batted bated effortlessly. Lavos stuns everyone, but Crono pulls himself to his feet. He hurls himself at Lavos, simply is instantly vaporized. The balance of the party wakes upwardly in a hut on the ground of the world, which is where not-magic users have lived. During the defoliation, an advisor to Queen Zeal named Dalton has stolen the Wings of Time (at present the "Aero Dalton Royal"), and has declared himself ruler of the world.
When Frog wakes up, he goes exterior and confronts Magus, who cursed him in the get-go place. Magus, for his office, is cocky, even insulting Crono and calling him weak for trying to stop Lavos. The player is given a choice: let Magus live or impale him and break the curse on Frog. If the thespian lets him live, he joins the political party. The party goes to defeat Dalton, who imprisons them and requires a daring break-out, before being hands defeated. At the finish of time, it is revealed that Magus was the mysterious prophet, and he but wanted to summon Lavos to kill information technology. It is revealed that the former man is a Guru named Gaspar. He informs the party of an egg called the Chrono Trigger, which they can utilise to resurrect Crono.
At this indicate in the game, information technology is upwardly to the player to salve Crono or not. The main story is technically over aside from the final confrontation, a serial of optional side quests open up, and resurrecting Crono is optional.
If the thespian decides to revive Crono, Gaspar suggests that they visit Belthasar in 2300 AD. He knows the secret to bringing someone back from the expressionless. Belthasar tells them that Expiry Peak (too located in 2300 AD) is the primal to reviving their downed comrade. However, there are ii requirements: the demand for Crono needs to be incredibly groovy and they will need an exact replica of him (which can be obtained from a magician in 1000 Advert). Subsequently getting the replica, and visiting the meridian of Death Summit, Crono can be revived.

Naturally, only one catastrophe is considered catechism. In this ending, the party reaches Lavos and manages to destroy its outer protective beat (either through fighting or crashing Epoch into it). Hither, information technology is revealed that Lavos has been using the planet by harvesting DNA to command its evolution. It then proceeds to take on a final course, which is quickly destroyed by the team.
The game then goes to a celebratory traditional ending at the stop of the Millennial Fair. Crono and his friends all say goodbye and return to their respective eras via the time gates. If the player has Magus at this indicate, he leaves to search for his long-lost sister Schala. Depending on what the thespian did to penetrate Lavos' outer shell, Crono's mom either jumps into the time gate by accident (prompting the remaining political party to go search for her) or Marle assists her begetter in hanging up Nadia'due south bell and accidentally getting carried away by some balloons (although she is saved by Crono).
Endings
There are a total of twelve endings in the original release of Chrono Trigger, with an extra variant for the last 2 endings, adding upward to a technical total of fourteen. The PlayStation re-release added an actress 2 animated endings, bringing the total to 16. The DS re-release then added another extra catastrophe, bringing the new total to seventeen endings.
The Dream Squad

To receive this ending, which is near ofttimes regarded as most challenging, Lavos must be defeated when the political party makes information technology to Lucca's teleportation console. Here, the player meets many of the developers from the game). Additionally, when the credits roll a quote is briefly shown on screen, before the credits quickly scroll at an accelerated pace:
"Congratulations on finishing the game! Y'all're now a fellow member of the Dream Team! And since you blew threw the game and then fast, we've adapted the credits to suit your mode!"
The Wedding

To receive this ending, Lavos must be defeated afterward rescuing Marle from 600 A.D. The political party ends up in the Millennial Fair. After wandering around for a while, the party notices that anybody is reacting strangely to Marle's clothing, saying things such as the fact that she is dressing "usually" once again. After reaching the castle, it is revealed that Frog married Queen Leene in A.D. 600.
Nu, Ribbit, and Kilwala

To become this catastrophe, Lavos must be defeated after the get-go trip to the End of Time, simply earlier the fight on Zenan Bridge. The ending is a Nu, a Ribbit, and a Kilwala engaging in slapstick comedy.
Tata the Hero

To unlock this catastrophe, Lavos must exist defeated anytime after the battle at Zenan Bridge, but before getting the Hero Medal from Tata. The ending shows Tata walking into the chamber in which the party faces Magus for the offset fourth dimension, fires lighting all around him, merely to realize that Magus has already been defeated by the party.
Closing Scenes

To get the 5th catastrophe, Lavos must be defeated after repairing the Masamune, simply before being stuck in 65,000,000 B.C. The ending shows various scenes from the game. Essentially, information technology is a movie featuring comedic clips from unlike places in the game.
Nonetheless Scenes

This catastrophe is shown if Lavos is defeated later on recovering the Gate Cardinal, merely before Frog joins the party permanently. The ending is similar to the "closing scenes" ending, except that it is a slideshow instead of clips. Many of the screenshots depict scenes that aren't actually from the game.
Frog and Magus

To get this catastrophe, Lavos must exist defeated after Frog joins the party permanently, merely before Magus is defeated in his castle. Frog travels into Magus' Castle to unleash his revenge upon Magus. Equally Frog unsheathes his sword, the scene cuts to a cloaked figure. This figure could either be Frog or Magus, as they are the only ii main characters in the game who wear cloaks.
Reptites

To unlock this catastrophe, Lavos must exist defeated afterward defeating Magus, but before defeating Azala in Tyran Castle. The ending starts off simply equally the game does, with a bell ringing and Crono'south mom waking him up. The major difference, however, is the fact that all of the character sprites are Reptites. Since the party never defeated Azala from his reign of terror, the intelligent Reptite race gains dominance over humans.
Magus' Revenge

There are ii possible ways to receive this ending. The first is to defeat Lavos later defeating Azala in Tyran Castle, but before watching Schala employ her magic pendant to open the sealed door in Zeal Palace. The 2d manner is to defeat Lavos subsequently beingness thrown out of the Zeal Kingdom, but earlier making it through the Ocean Palace. The ending shows Magus walking alone in scenes that the political party has been through in the game, on his own personal quest of revenge: defeat Lavos once and for all.
Girl Chat

To receive this ending, Lavos must exist defeated later on seeing Schala use her magic pendant to open up the sealed door in Zeal, but before getting Marle's pendant charged. The ending features Marle and Lucca talking about all of the male characters in Chrono Trigger and rating them. This ending is notable for being the only fourth dimension in the entire game where Crono speaks.
Crono's Decease

There are two versions of this ending. In society to become this item catastrophe, the political party cannot crash Epoch into Lavos. Afterward Crono's death (and too Magus' decease), everybody goes to their corresponding time menstruum through the time gates. The remaining party members ends upwardly at the Millennial Off-white, with Frog being a human being again. The remaining members set out to search for Crono. If Magus is still alive, so this catastrophe is substantially the aforementioned, except Frog is still a frog.
In another version of this catastrophe, Lavos must be defeated afterwards Crono'southward decease, except the party must crash Epoch into Lavos. This catastrophe is essentially the aforementioned as the other version of this ending except for the fact that all of the characters stay behind to go on a search through time for Crono. This ending is slightly different if the actor has the Chrono Trigger and if the player saved Lara. If Magus is killed, Frog volition still be a frog (dissimilar in the other version of this ending).
Dream's Epilogue

This ending was added in the DS version of Chrono Trigger. To go this ending, Lavos must be defeated afterwards completing the Dimensional Vortex. And then, a new bucket will announced at the End of Time, called the Time's Eclipse. By going here, the party will meet Magus (regardless of whether he is in the party or not). He will offer to fight and flee, but volition transform into the Dream'south Devourer, who is controlling Schala.
Upon defeating the Dream's Devourer, the political party is blown abroad and Magus and Schala talk. Then, Magus is warped to a woods and apparently loses his memory. He leaves to attempt and regain it. This is when the PlayStation cutting scene plays about the loss of the Masamune. By doing this ending, Crono also gets a new sword, the Dreamseeker, which has a xc% critical hit charge per unit.
Game Over

Non technically a good ending to get, but in this catastrophe, the merely necessity is to be defeated by Lavos. This ending shows Lavos unleashing his power upon the world and destroying culture.
PlayStation Ending

The extra PlayStation ending begins with the marriage of Crono and Marle. All of Guardia Kingdom'due south citizens are excited and cheering. The scene shifts to 65,000,000 B.C., where Ayla marries her friend, Kino, who is one of Marle's direct ancestors. The scene shifts once again, this time to Guardia Castle, where Glenn (Frog's homo class) is knighted. He walks through all of the other knights, although his confront is never seen.
The scene shifts back to Crono and Marle'southward nuptials, and Melchior stumbles out of the crowd to congratulate them. They come out of the building to be greeted past a huge, cheering oversupply. Marle throws her bouquet into the crowd, and the scene shifts again. Lucca is seen walking through a forest with a pocket-sized green robot similar to Robo. She and the robot observe a baby lying on the basis next to a tree, wearing a foreign necklace. She picks the baby up, smiles, and the scene fades to a "fin" screen.
Playable Characters
Throughout the events of Chrono Trigger, a diverseness of playable characters are introduced and made bachelor to the player. In total, there are v playable characters, with one of the five being an optional grapheme.
Crono

Crono is the main protagonist of the game. He lives with his mother in the town of Truce. Subsequently bumping into Marle at the Millennial Fair, he and his friends begin a quest to salve the world (later witnessing the "Day of Lavos"). At one point in the game, Crono sacrifices himself in an endeavor to destroy Lavos, simply it fails and he dies in the process. Information technology is optional, but he can be revived through utilise of the Chrono Trigger. In 1 ending cut scene in the PlayStation remake, Crono is seen marrying Marle. He also makes an advent in the game Chrono Cantankerous, as an apparition.
Crono is a silent protagonist. Near of his emotions and actions are shown through gestures. Crono merely speaks one time in the entire game, in i of the game's multiple endings.
Crono's attacks are all offensive based, with sparse healing (many of these are cooperative moves) moves equally well. Later meeting Spekkio, Crono gains the magical ability of lightning.
Marle

Marle, whose real name is Nadia, is the princess of Guardia, although she does not bask existence a princess. Marle's weapon of selection is the crossbow. She is a very outgoing type and seems almost tomboyish. She is embarrassed past her ancestry, and at first did not tell Crono or Lucca that she is really princess Nadia. Marle's chemical element is Ice. Her Techs mainly consist of ice magic, healing magic, and party buffs such as Haste.
Marle meets up with Crono at the off-white. Afterward getting Crono to give her a tour around the fair they meet up with Lucca. Marle's pendant causes bug with the teleportation panel, and sends her back in time to 600 Advertizement. She gets mistaken for the missing Queen, her ancestor, and therefore ceases to exist, since the actual queen was never found. When the queen is returned, so is Marle, who decides to stay with Crono after she sees how much he risked just to save her.
Techs
Tech | Mana Cost | Acquired at | Clarification |
---|---|---|---|
Aura | 1 | ten TP | Restores a pocket-size amount of HP to a unmarried ally. |
Provoke | 1 | fifty TP | Casts Confuse on a single enemy. |
Ice | 2 | Spekkio (Cease of Time) | Attacks a single enemy with an ice elemental attack |
Cure | 2 | 150 TP | Restores a medium amount of HP to a unmarried ally. |
Haste | 6 | 250 TP | Speeds upwardly 1 allies ATB. |
Ice ii | 8 | 400 TP | Assail all enemies with an water ice elemental set on. |
Cure ii | 5 | 600 TP | Restore a large amount of HP to a single marry. |
Life 2 | fifteen | 900 TP | Revive a single ally with maximum HP. |
Lucca

Lucca is Crono's all-time friend. She is extremely smart, lending to the fact that she spends most of her time building technological devices with her father. Lucca uses dissimilar types of projectile based attacks in battle. Lucca will also accept out a hammer at times to hit nearby enemies. Lucca'due south elemental alignment is fire.
After witnessing the Day of Lavos in 2300 AD, she decides to aid alter the form of history. She immediately becomes skillful friends with Robo after repairing him.
In Lucca'due south endgame sidequest she goes dorsum in fourth dimension to the moment where her mother Lara was crippled in an accident with one her begetter Taban's machines. A code must be entered into the machine to stop information technology from operating. The code turns out to be Lara's name, with the letters translated to the Fifty-A-R-A buttons on a SNES controller. If this is done Lara will appear continuing at the fair during the ending.
Lucca appears in Chrono Cross as Dr. Lucca Ashtear. In the game, she has opened an orphanage.
Frog

Frog is a knight from 600 Advertising. He is the first ally the party meets who is non from their time. His real name is Glenn, only considering of a curse cast upon him by Magus he has since taken the course of an anthropomorphic frog. Frog made a promise to himself that day to avenge his fallen comrade Cyrus.
Frog is incredibly close to Queen Leene, vowing to protect her as opposed to the more than traditional protection of the king. He is also the wielder of the legendary sword, Masamune. Frog has the special ability of water. Several of his Techs accept reptilian references. For instance, one Tech summons a large, multicolored frog to come and bounciness on the enemies.
Techs
Tech Proper name | Mana Cost | Caused at | Description |
---|---|---|---|
Slurp | i | 10 TP | Heals a single ally for a modest corporeality. |
Slurp Cut | 2 | 15 TP | Dashes to a single enemy with his natural language and slashes them. |
H2o | two | Spekkio (Stop of Time) | Attacks a unmarried enemy with a water elemental assail. |
Heal | 2 | 10 | Restores a medium amount of HP to all allies. |
Bound Slash | four | 250 | Jumps into the sky and dives down with his sword onto one enemy. |
Water ii | 8 | 400 | Assault all enemies with a h2o elemental assault. |
Cure 2 | 5 | 600 | Restores a large amount of HP to a unmarried ally. |
Frog Squash | 15 | 1,000 | A agony attack. Attacks all enemies with a damage formula which gets college with the more damage Frog has taken. |
Robo

Robo is a robot from the future, whose real name is Prometheus, and whose serial number is R66-Y. Before long after being repaired by Lucca he decides to join the party and help destroy Lavos. He has a strong friendship with Lucca throughout the story. Robo uses his fists to attack the enemies. When Robo meets Spekkio he is told that robots cannot acquire magic so he uses normal Techs throughout the game. Many of his Techs, notwithstanding, can inflict the aforementioned status as shadow type magic.
Being a robot, Robo can final for an incredibly long fourth dimension. Due to this, i of his side quests is focused around restoring a long lost forest, by leaving Robo back in time for 400 years (although the party merely teleports to the present). During this time, he contemplates the existence of an "Entity" that is guiding the political party's actions.
Ayla

Ayla is a cavewoman from 65,000,000 BC. She speaks in stereotypical caveman speech (leaving out words and referring to herself in tertiary-person). Ayla was, according to Spekkio, built-in before the invention of magic, making her unable to learn any magic. As reconciliation for this disability, Ayla has incredibly stiff physical attacks and Techs. Ayla uses only her body in battle, she uses no weapon despite her art showing her wielding a order.
Ayla agrees to help Crono and his party after they defeat the Reptites, an evolved and intelligent dinosaur-like species that is intent on acquisition the world. Lavos kickoff lands in Ayla'south time, and causes the consummate annihilation of the Reptites, prompting Ayla to resign from her position of master in her hamlet.
Magus

Magus was originally a young boy known equally Janus from 12,000 BC, just subsequently an come across with Lavos, he got sent forrad in time to 600 BC, where he encountered Ozzie and founded the Mystics with his magical prowess. Magus then became obsessed with finding his sis Schala and killing Lavos.
At one point in the game, the role player has the selection to either fight Magus, or take him join the party. Magus specializes in shadow magic, but likewise possesses several powerful Techs of other elemental alignments.
Additional Characters
Crono's Mom

Crono's mom is a unproblematic side graphic symbol for near of the story. She is best known for her famous line to start the game, "Adept Morn, Crono!" which was used in mag ads for the DS remake of the game. The major interactions the actor has with her are in the start where she sets the player upward to name Lucca and the very terminate of the game where in one of the two best endings she accidentally runs into a closing teleporter in an attempt to grab Crono'southward delinquent cat.
Although the player just really has two interactions with Crono'southward mother which are at all relevant to the plot she does take some interesting comments on each of Crono'due south friends who go on with him on his journey. She tin can exist visited at Crono'due south house any time during the game later the actor tin costless roam.
Chancellor

The Chancellor is a major side character who appears in the Present and Center Ages of Chrono Trigger. In both plotlines he is the right-hand man of the King of Guardia just he is known for some suspicious and borderline illegal behavior.
Every bit it turns out, in both time periods, the chancellor has been kidnapped by the monster Yakra and hidden in a treasure chest. And so while he is a villain for the early portions of the game, it turns out that he is actually a skillful guy and on the Princess' side at all times.
Spekkio
Spekkio in all vi of his forms.
Spekkio is the character from the End of Fourth dimension and probably the most important side character in the game as well Crono's mom. When the group get-go meets Spekkio in the end of time he will likely exist in his 2nd form, the Kilwala course. He will give each political party member their respective elemental magic. As the player gets more party characters they should revisit Spekkio to gain the first level of elemental magic for each grapheme.
The characters elemental alignments are:
Crono - Lightning
Lucca - Fire
Marle - Ice
Frog - H2o
Robo - Non elemental but some Shadow related attacks
Ayla - Non elemental, purely physical attacks.

Magus - Shadow alignment, however holds the Fire 2, Water ice two, and Lightning ii spells as well.
Other Versions and Sequels

Chrono Trigger, as the first game in the Chrono franchise, has had numerous ports. Chrono Trigger has been included on Final Fantasy Chronicles for the PlayStation, released as a standalone PlayStation remake, re-released on the Nintendo DS, on Virtual Console, ported to both iOS and Android, and released on PC (via Steam).
At the fourth dimension of its release, Chrono Trigger had three companion Satellaview games released: BS Chrono Trigger: Grapheme Library, BS Chrono Trigger: Music Library, and BS Chrono Trigger: Jet Bike Special. The starting time 2 are merely that; a character library and a music library. The third, however, is the jet bike racing minigame from the actual game, in which the player races against Johnny on a Mode 7 post-apocalyptic racetrack.
Chrono Trigger on the PlayStation is not quite as rare as the Super Nintendo version. The PlayStation release was adult by TOSE Co. Ltd., and released on Nov ii, 1999 in Nihon (every bit a standalone re-release) and on June 29, 2001 in Due north America as Final Fantasy Chronicles (the compilation merely contained an English language version of the Japanese re-release). It added animated cutscenes, as well as an additional catastrophe. The PlayStation version is also known for having longer load times and the ability to have more than than the three files of the Super Nintendo version.

The Chrono Trigger fan community has too developed several notable projects. Chrono Resurrection is an unreleased fan remake of several scenes from the game. Many high-profile game critics complimented the ambition of the project, and noted the professionalism of the project. However, Resurrection was halted when a cease and desist letter arrived from Square Enix, requesting that product be stopped.
Another similar projection that was halted in mid-development was more ambitious; information technology sought to remake the unabridged game. This project was known as Chrono Trigger Remake Project until it was close down due to a cease and desist letter from Foursquare Enix.
Several other fan projects were shut downwards by Foursquare Enix, many of which originated on Chrono fan-site Chrono Compendium. On May 8, 2009, Square Enix sent a cease and desist to the website for their Chrono Trigger: Crimson Echoes project, too as requesting that the website remove information on other fan projects and ROM hacks: Chrono Trigger: Prophet'south Guile, Chrono Trigger Retranslation, Chrono Trigger Re-amped, Chrono Trigger Rebirth, and Chrono Trigger Azala Style.
Chrono Trigger has since had two sequels: Radical Dreamers: Nusumenai Hoseki and Chrono Cross. Radical Dreamers was only released in Japan, only Chrono Cross was released worldwide for the PlayStation. Square Enix practical for the trademark Chrono Interruption in 2001, which has caused many fans to speculate about the possibility of the series continuing.
Prerelease Versions
There are 2 known prerelease versions (an blastoff and a beta). The beta version has been leaked onto the internet and fifty-fifty translated into English language. The alpha version was shown in preview videos and screenshots. Differences include an actress door in 600 AD Guardia Castle, paler guard sprites, no spikes in Crono'due south hair, five levels of elemental power (opposed to just one), large overworld differences, crude musical tracks, a slightly altered Epoch sprite, altered dialogue, changed door seal pattern, and a slightly different Arris Dome.

The beta version, having been released onto the internet in ROM format, has much more information surrounding it. Known as the prerelease version (rather than beta), information technology is dated November 17, 1994, and was sent to reviewers and retailers to give a sample of what Chrono Trigger was earlier it was released. The prerelease is not a complete game. In that location are barriers blocking the way in Guardia Castle, Lab 32, and Magic Cave. By using location offsets, nevertheless, the player can admission much more than of the game. Location offsets are two digit hexadecimal codes that can be used with the code 7E0100XX (XX existence the location offset). There are ii other means to admission other areas in the game. The kickoff is to use saved games in an emulator. The final manner is to use the Epoch, which despite having a dissimilar sprite is completely functional in the prerelease. There are areas where the histrion tin can't access, but these are all places that aren't usually attainable via the Epoch. The Epoch sprite is likely one of the most unlike sprite in the prerelease (as other sprites take minor changes and palette swaps every bit opposed to large differences).

Information technology has been long-rumored that Schala was a playable character in a prerelease version of Chrono Trigger. By examining the data in the ROM, it has been determined that this rumor is fake. Not but are at that place no extra sprites for Schala (nearly importantly, no overworld sprites), there is non an 8th character slot and Schala's graphics are compressed (like all other non-playable characters, and dissimilar the decompressed graphics of the playable characters). If a playable graphic symbol did accept compressed graphics, it would give the game huge slowdown because the CPU would have to decompress the graphics during gameplay.
Additionally, there is a baby-sit overworld sprite in the overworld sprite information. At kickoff, information technology was rumored to be an eighth graphic symbol, but after analyzing non-playable character data, it has been establish that the overworld sprite was likely a barrier to prevent the player from progressing, but was removed equally the developers establish a way to use the surround as a barrier instead. There are many other small-scale differences, mostly related to minor graphical, dialogue, and sound changes.
DS Version

The Nintendo DS version of Chrono Trigger was released on November 25, 2008 in North America, November 20, 2008 in Japan, and February 6, 2009 in Europe. This version adds many new features, simply retains the gameplay and graphical mode. The game features an all-new translation, the anime cutting scenes of the PlayStation remake, and several new gameplay modes.
The game tin can be played in either one of two modes: DS Manner and Classic Mode. DS Mode features touch-screen controls, while Classic Way is the original game. New dungeons have been added as well, including Dimensional Vortex and Lost Sanctum. The Lost Sanctum is an area where the role player can go for diverse side quests that tin can be done for items and money. These dungeons also contain new bosses, and in the case of Dimensional Vortex, a new final dominate and a new ending. The graphics take been slightly altered, adding new sprites and animations in some cases.

The Arena is a completely new mode in this version of the game. In this area, the histrion can enhance creatures and align them to one of the iv elemental types. Then, the player is granted with the choice of one of four "Smidges," each aligned with a respective chemical element. Then, the actor tin can transport the creature into an area that has already been visited for training. Items for these creatures tin exist bought from a Nu merchant in the arena. Additionally, other not-playable characters' creatures can exist fought using a trained Smidge.
An Extras section has been added with various items, and a few hidden ones. This section is unlocked upon saving the game. There are two actress sections that tin be unlocked as well, ane being a Treasure Atlas and the other being the Endings, but both accept certain requirements regarding position in the game.
- Theater - The theater has all of the cut scenes that the actor has seen. Here, they can be viewed once again.
- Art Gallery - The art gallery contains concept art for most of the characters from the game (also as objects and creatures).
- Music Box - The music box is substantially the soundtrack for the game, containing all of the songs encountered in the game (and even the two unused tracks).
- Dojo - The dojo lists all of the attacks from the game (be it a single, double, or triple tech). The tech must be unlocked in the game for it to bear witness upwards in the dojo.
- Bestiary - The bestiary lists all of the enemies encountered during the game. Information about each enemy can exist viewed, from stats to techs.
- Item Encyclopedia - The item encyclopedia is almost exactly the same equally the bestiary, except it lists all of the items that accept been obtained rather than enemies seen.
Other Media

For several years, rumors circulated virtually the possibility of a Chrono Trigger anime. The rumors were partially true. An anime based on Chrono Trigger did exist, but it was a one episode special. The special was made in 1996 for a V-Jump convention. Titled Time and Space Adventures - Nuumamonjaa, the episode was xvi minutes long. Information technology followed a Nu and a Poyozo doll every bit they attempted to sell wares at a monster version of the Millennial Fair.
A short manga was in the Japanese Chrono Trigger thespian'due south guide. Only ten pages long, it was a brief and comedic story following Crono. In the manga, he meets Marle and samples Lucca's teleportation device. The story concluded quickly, although information technology was only meant to be an introduction to the game. Some other short manga was created that was essentially a manga version of the Chrono Trigger original animation video. It ran for several issues in the V-Jump magazine around and afterwards Chrono Trigger's release. In add-on, the mag featured other specials relating to Chrono Trigger, most notably a large 3D model of Robo.

Chrono Trigger, because its popularity, had many guides released roofing the game. Naturally, there was the Official Player'due south Guide from Nintendo Ability (that was also used as a subscription bonus to Nintendo Power). Two other guides were published in Japan. Chrono Trigger: The Perfect is notable due to the fact that it contained much more than information beyond that of a regular guide.
This guide contained interviews from Yuji Horii and Hironobu Sakaguchi, two well-known developers who worked on the game. The 2d Japanese guide was Chrono Trigger Super Famicom Player's Guide, which contained the curt manga based on Chrono Trigger (detailed above). Other than that, information technology was a traditional guide.
Much more than official merchandise was created for promotion of Chrono Trigger. Prior to the release of Chrono Trigger, many "prism cards" were released that showed scenes and characters from the game. These cards are especially notable for their depictions of scenes that differ from the actual game (showing insight on the game'south development and prerelease versions).
In improver, many of the cards had "mockups," which are scenes that the developers created for promotional purposes, and exercise not actually appear in the game. The cards were holographic, making them hard to spread on the internet (as noted by Chrono Compendium, which has images of all of the cards). Other merchandise for Chrono Trigger includes bookmarks (released to promote the PlayStation rerelease) and keychains (also released of Chrono Cantankerous, perhaps sold at arcades prior to the games' releases).
Fan Remakes, Rom Hacks, and Rereleases
Chrono Trigger had ii popular rereleases which each added their own content. The first of the two was on Playstation in 2001. The game was rereleased on a disc collection entitled Final Fantasy Chronicles which contained a rerelease of Chrono Trigger with an added animated ending and a serial of animated cutscenes throughout the game, and a rerelease of Final Fantasy Iv with 3D cutscenes.
In 2009 Chrono Trigger was rereleased again on the Nintendo DS. This version included the anime cutscenes added in the 2001 rerelease besides as having a whole new battle mode and introducing a new extra dungeon. In addition to this, the game also changed its visual format to employ the most potential of the Nintendo DS' dual screens. In battle the bill of fare options are on the lesser screen while the summit screen shows the entirety of the battlefield along with the characters involved in the battle.
The Playstation rerelease version has get the defacto version in any new rereleases of the game.
The fanbase of Chrono Trigger also spawned multiple ROM hacks in an attempt to followup the story. The two most popular of which are Cherry-red Echoes and Flames of Eternity.
Cherry-red Echoes acts as its ain standalone plot, with a story fashion that tin take virtually as long as the original game to complete. The game features all of the same characters returning together again to defeat a whole new evil with time travel. One of the boosted positives about this game is that it takes the player to times that are different than the time periods they visit in the original game.
Since the games official release in 2009 there has been a large market online of people writing the ROM to blank carts, putting labels on them and selling them as individual SNES cartridges.
Soundtrack

Chrono Trigger'southward music was composed by Yasunori Mitsuda and Nobuo Uematsu. Chrono Trigger was the first game that Yasunori Mitsuda composed for (later condign well-known for his piece of work not just in Chrono Trigger, but other popular part playing games such as Xenogears and Chrono Cross), but by then Nobuo Uematsu was a longtime Final Fantasy composer. One track in Chrono Trigger was likewise composed past Noriko Matsueda.
Mitsuda was asked to piece of work on Chrono Trigger when he became unhappy with the pay of being a sound programmer. Mitsuda took the job and set out on a goal to create music dissimilar whatever before. Many of his tracks were inspired past dreams, such as To Far Abroad Times. Afterward, Mitsuda had to leave development because of a hard drive crash (losing several in-progress songs) and tum ulcers. At that time, Nobuo Uematsu came in to etch the remaining tracks.
Chrono Trigger'due south music has been released in many soundtracks. The Original Sound Version was released in Due north America on January 21, 1995. The Original Sound Version contained 3 discs of 64 unlike songs, totaling at two hours, xxx-nine minutes, and fifty-two seconds. An arranged version of the soundtrack called Chrono Trigger Bundled Version: The Brink of Fourth dimension was released on June 25, 1995. Unlike the Original Sound Version, information technology only contained one disc of ten songs totaling at fifty-two minutes and fourty-seven seconds.
2 other soundtracks (Chrono Trigger Orchestra Extra Soundtrack, and orchestral arrangement soundtrack, and Chrono Trigger Original Soundtrack, a compilation of the "greatest hits" from the game) were likewise released. In addition, fans from OverClocked Remix, a site well-known for their work on Super Street Fighter Ii Turbo Hard disk Remix, released an album known as Chrono Symphonic
Original Sound Version
The Original Sound Version release of the Chrono Trigger soundtrack was released on March 25, 1995. With a total elapsing of two:39:52, the soundtrack includes a total of 64 tracks across three discs.
Disc One

- A Premonition - 0:34
- Chrono Trigger - ii:01
- Morning Sunlight - 0:58
- Peaceful Days - ii:48
- Memories of Dark-green - 3:51
- Guardia Millennial Fair - 3:10
- Gato's Vocal - 0:42
- A Strange Happening - 1:43
- Wind Scene - three:22
- Good Night - 0:08
- Cloak-and-dagger of the Woods - four:46
- Battle 1 - two:29
- Guardia Castle - Courage and Pride - 3:28
- Huh!? - 0:05
- Manoria Cathedral - 1:13
- A Prayer to the Road That Leads - 0:eleven
- Silent Light - 2:23 (Nobuo Uematsu)
- Dominate Battle 1 - ane:58 (Noriko Matsueda, Nobuo Uematsu)
- Frog's Theme - 1:49
- Fanfare ane - i:16
- Kingdom Trial - iii:44
- The Hidden Truth - 0:59
- A Shot of Crisis - 2:39
Disc Two
- Ruined World - three:24
- Mystery from the Past - 0:07 (Uematsu)
- Lab 16's Ruin - ane:34
- People Without Hope - three:07 (Uematsu)
- Lavos' Theme - 5:10
- The Last Mean solar day of the World - ane:25
- Robo Gang Johnny - ii:21
- Bike Chase - i:35 (Uematsu)
- Robo's Theme - 1:32
- Remains of the Manufactory - three:09
- Battle ii (unreleased track) - two:10
- Fanfare two - 0:07
- The Brink of Time - two:31
- Delightful Spekkio - 2:48
- Fanfare 3 - 0:05
- Surreptitious Sewer - two:24 (Uematsu)
- Boss Battle 2 - ii:41
- Primitive Mountain - iii:07 (Uematsu)
- Ayla's Theme - i:24
- Rhythm of Wind, Sky, and Earth - i:51
- Burn! Bobonga! - 2:12 (Uematsu)
- Magus' Castle - 0:29
- Confusing Tune - 1:xl
- Boxing with Magus - 3:30
Disc Three
- Singing Mountain (unreleased track) - 3:05
- Tyran Castle - 3:49 (Uematsu)
- Depths of the Night - ii:31
- Corridor of Time - three:01
- Zeal Palace - 3:57
- Schala's Theme - 2:48
- Sealed Door - 2:47 (Uematsu)
- Ocean Palace - iii:23
- Crono & Marle - A Distant Promise - 1:56
- The Epoch - Wings of Time - iii:23
- Black Omen - 3:04
- Determination - 0:56
- Earth Revolution - 3:48
- The Final Boxing - 4:07
- Festival of Stars - 2:44
- Epilogue - To My Dear Friends - two:34
- Outskirts of Time - v:46
Chrono Trigger Arranged Version: The Brink Of Time
The Arranged Version of the Chrono Trigger soundtrack includes a diverseness of acid jazz remixes of the original songs, composed by Yasunori Mitsuda. Released on June 25, 1995, the soundtrack has a full runtime of 52:47.

- Chrono Trigger - 6:13
- Clandestine of Woods - vi:10
- Zeal Palace - four:46
- Warlock Battle - three:46
- Chrono Corridor - 7:fifteen
- Undersea Palace - 4:09
- Earth Revolution - 6:03
- The Brink of Fourth dimension - 2:45
- Guardia Millennial Off-white - 6:28
- Outskirts of Time - 5:08
Chrono Trigger Original Soundtrack
The Chrono Trigger Original Soundtrack, released on December 18, 1999, is essentially a "greatest hits" album meant to coincide with the release of the PlayStation version of Chrono Trigger. Including a full of 30 tracks, this soundtrack has songs from the original game, the PlayStation rerelease, and the Brink of Fourth dimension album. The Original Soundtrack's runtime is 1:14:12.
- A Premonition - 0:36
- Chrono Trigger - 2:33
- Peaceful Days - 2:45
- Guardia Millennial Off-white - 3:18
- Wind Scene - 3:21
- Mystery of the Forest - four:47
- Frog's Theme - ane:17
- The Kingdom Trial - iii:45
- Lavos' Theme - 5:10
- Reckless Robo Gang Johnny - i:43
- Robo's Theme - one:31
- The Brink of Time - 2:32
- Delightful Spekkio - 2:47
- Decisive Battle with Magus - 2:44
- Corridors of Fourth dimension - 3:02
- Zeal Palace - iii:58
- Sara's Theme - 2:44
- Undersea Palace - 3:20
- Earth Revolution - three:52
- Epilogue ~To Good Friends~ - 2:26
- To Far Away Times - 4:15
- Crono and Marle (Suit Version 1) - 0:38
- Chrono Trigger (Adjust Version 1) - two:03
- Ayla's Theme (Arrange Version) - 1:31
- Frog's Theme (Suit Version) - 2:00
- Chrono Trigger (Arrange Version 2) - 0:35
- Chrono Trigger (Adapt Version 3) - 0:27
- Sara Theme (Adjust Version) - ane:40
- Ending ~ Burn! Bobonga! ~ Frog'southward Theme ~ To Far Away Times (Arrange Version) - 1:04
- Crono and Marle (Arrange Version 2) - 0:39
Source: https://www.giantbomb.com/chrono-trigger/3030-9249/
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